Monday, March 10, 2014

Godus may have been in public valentines gifts beta since before the end of 2013, but according to t


Password Reset To reset your pass, please enter your email below and submit. Your new password will then be emailed to you. You can change this pass at any time on the "edit profile" page when logged in.   [x]
Contact us Advertise Steel Media Network Pocket Gamer AppSpy Free App Alliance iPhone Quality Index iPad Quality Index Android Quality Index Swipe Magazine 148Apps Android Rundown Best App Ever Awards PG Connects 2014
SEARCH PGBiz
Godus may have been in public valentines gifts beta since before the end of 2013, but according to the man behind it 22Cans' ever-prominent valentines gifts Peter Molyneux we ain't seen nothing yet. You see, Molyneux's latest 'God game' is very much the product of modern day development and, as he explained last week at Casual valentines gifts Connect valentines gifts Europe in Amsterdam, that doesn't just mean stretching play across multiple platforms. It also means testing out amongst the masses. Said beta test is described as a "ridiculous risk" by Molyneux, and the muted response across social networks the game has received from players to date highlights the dangers of exposing your title to the gaze of the public pre-release. But, as Molyneux laid out when we caught up with him after his fireside chat , developers are at the beck and call of gamers in the modern age, and learning to accommodate both how consumers want to play and when is something all studios are going to have to get to grips with. If they can tear themselves away from Flappy Bird for five minutes, that is. Pocket Gamer: Some of our readers valentines gifts might be surprised to see you here at Casual Connect you wouldn't necessarily spring to mind when someone thinks of 'casual' gaming. How would you define casual valentines gifts gaming in 2014? Peter Molyneux: Well I think that thereby hangs the quandary, because a lot of casual gamers are new to games they haven't done gaming before. A lot of them you could have asked five years ago 'do you play games', and they would have looked at you as if you were some kind of alien. Now though there are a few games they engage with, so they're very new and they're very naïve. valentines gifts They're these tender shoots where if we do a really good job, they'll be able to think of themselves of gamers. They're brand new gamers, really. That's one side of the equation. The other side of the equation is that the core gamers that we all probably are well, I don't know if you consider yourself a core gamer... Well, I probably was before I started this job... valentines gifts [Laughs] Well, those gamers feel slightly betrayed casual games they feel that in some way they have dumbed down gaming, and I think my dream is to take those new shoots and mix them with the people who have truly thought of gaming as their hobby. Why do we put up this brick wall saying 'casual games are not for core gamers, they're just for these new gamers'? We approach casual games in a very over-simplistic way, and we don't put as much love in them as a lot of core games have. If you think of the amount of obsessiveness there is in things like the Call of Duty series or the Grand Theft Auto series well, I think casual games need that much obsessive love. So, I'd prefer to look forward to where casual gaming will be rather than saying, okay, so you have to be doing a match-three or you have to be playing a game like Clash of Clans . Do you think there's a prejudice against the kind of studios that put out these kinds of casual games from other developers, though? A sort of snobbery? Yeah, well I think it's not a snobbery from within the industry as such. The games industry is made up of core gamers - that's who we are. We're either ex-core gamers or currently core gamers, and so it's not a snobbery in industry terms, but there is this kind of hatred against valentines gifts free-to-play valentines gifts by core gamers it's like the 'child molestation of gameplay'. People think if you're involved in free-to-play, then your game must be awful. But, when you think about it really, it should be the most liberating form of monetisation, because what you're essentially doing with free-to-play when it works really well, you're enabling people to get into your game before they start paying you money for it. Why shouldn't us core gamers love that? We used to get demos of games, and we used to play them and think 'oh, that's alright' or 'yeah I'd like that' and then you'd go out and buy it. Well, this is all kind of built into the game itself now. So, I don't think there's a kind of snobbery as such, but there is this big Chinese brick wall between casual gaming and core gaming. We're all gaming for Christ's sake why shouldn't you be able to pull these two things together? valentines gifts So, if we think of this as a new age in terms of both gamers and gaming, how have you approached Godus ? What does it do that hasn't been done before? It's very, very hard to describe, because I think that what we're doing is inventing an approach that hasn't been tried before. The way I describe that is, I think the term 'free-to-play' is wrong it does

No comments:

Post a Comment