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Speaking with PocketGamer , the 22 Cans founder said that the mysterious new monetisation model will be as, “fresh and as new and as different from anything you’ve ever seen in any game,” and added, “You’ve got to be subtle about it and slowly layer in those mechanics. The point we introduce monetisation depends ribbons on the player, and the game maker has to get you into the right mindset.”
Molyneux’s keen to avoid ramming payments down your gullet from the word go however as he want to, “tempt people to think about being proud about investing. Before we even talk about monetisation, we want players to feel like Godus is a hobby (not just a game).”
When asked if he felt people will pay for additional Godus content at all, Molyneux replied, “Yeah, I’m worried about that, but those risks are worth taking. We could layer in ‘it takes six days to build this house’, and maybe we’d make a shitload of money, but that’s not my ambition for games. There has to be a better way.”
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Related Content Godus PC Beta 2.0 trailer will drop next week, update expected in March 3 days ago 0 Fable 3 is a “trainwreck”, games “always flawed in some way”, says Molyneux 2 weeks ago 3 Dungeon Keeper F2P “ridiculous” and not “quite ribbons right”, says Molyneux 4 weeks ago 2
You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> ribbons <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> freedoms_stain
I’ve experienced a lot of the mobile scene, including a lot of what I feel is predatory behaviour, designed ribbons to take advantage of weak willed people and children. Godus isn’t any different to those build a park/town games, where you can obtain currency to speed things up. In fact, I’d go so far as to say that it’s exactly the same.
If this proves anything to me, it’s that Petey wasn’t the font of creativity at Bullfrog and Lionhead that he claimed to be. I think there were a couple of unknowns toiling in obscurity and providing him with all of his good ideas. I hope that they strike out on their own and form a new studio, ribbons I’d love to see what they could do, unchained by Microsoft’s desire for endless sequels.
I just don’t have any respect for Pete, any more. He’s proved that he was never anything more than a figurehead. I’d like to meet the person/people behind his creativity, though, very much. Reply
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Speaking with PocketGamer , the 22 Cans founder said that the mysterious new monetisation model will be as, “fresh and as new and as different from anything you’ve ever seen in any game,” and added, “You’ve got to be subtle about it and slowly layer in those mechanics. The point we introduce monetisation depends ribbons on the player, and the game maker has to get you into the right mindset.”
Molyneux’s keen to avoid ramming payments down your gullet from the word go however as he want to, “tempt people to think about being proud about investing. Before we even talk about monetisation, we want players to feel like Godus is a hobby (not just a game).”
When asked if he felt people will pay for additional Godus content at all, Molyneux replied, “Yeah, I’m worried about that, but those risks are worth taking. We could layer in ‘it takes six days to build this house’, and maybe we’d make a shitload of money, but that’s not my ambition for games. There has to be a better way.”
0 Xbox One without “irrelevant” Kinect coming 2015, says Pachter
9 Microsoft touts Xbox Live data as source for targeted political ads on consoles
0 Watch Dogs development team hosting fan Q&A on Twitch this evening
Related Content Godus PC Beta 2.0 trailer will drop next week, update expected in March 3 days ago 0 Fable 3 is a “trainwreck”, games “always flawed in some way”, says Molyneux 2 weeks ago 3 Dungeon Keeper F2P “ridiculous” and not “quite ribbons right”, says Molyneux 4 weeks ago 2
You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> ribbons <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> freedoms_stain
I’ve experienced a lot of the mobile scene, including a lot of what I feel is predatory behaviour, designed ribbons to take advantage of weak willed people and children. Godus isn’t any different to those build a park/town games, where you can obtain currency to speed things up. In fact, I’d go so far as to say that it’s exactly the same.
If this proves anything to me, it’s that Petey wasn’t the font of creativity at Bullfrog and Lionhead that he claimed to be. I think there were a couple of unknowns toiling in obscurity and providing him with all of his good ideas. I hope that they strike out on their own and form a new studio, ribbons I’d love to see what they could do, unchained by Microsoft’s desire for endless sequels.
I just don’t have any respect for Pete, any more. He’s proved that he was never anything more than a figurehead. I’d like to meet the person/people behind his creativity, though, very much. Reply
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